So when you orbit, you can see your daylight system is comprised of a compass that will set the north orientation, and you can adjust that, and then there’s the actual sunlight which is up in the sky. Just drag it a little bit and just right-click, and you’re done. We are using a Vray sky with Vray lights, so in this case, you can say “No.”Īnd then it prompts you to set the sunlight icon itself. When you let go of the click, a box pops up asking if you want to create a Mental Ray Sky. Left-click where you want to place it, and then drag your cursor slightly to get that compass on the ground. It’s best to place it where it is easy to see. So there’s a lot of redundancies within this right-hand menu and the top menu, you can get there from either menu, but it’s the same thing.Īfter you’ve created the daylight system, you can see in the bottom left hand corner, it says “Click and Drag to Create a Sun System.” So go to the “Create” tab at the top and go all the way down to “Systems,” from there, select “Daylight System.” When you click on Daylight System, you can see the “Lights” section in the right-hand menu has now switched to “Daylight.” You can also get to this section by selecting the “Systems” icon within the “Create” tab. One of the nice things with the daylight system is that you can tie it to location and a time of day, to make it a little more realistic, in terms of getting actual results if you’re trying to match shadows from a photograph. You can see here there’s a “VRaySun.” If you were to click on that and insert it, it will only give you that particular Vray light, but you’d have to manually place it. This is where you access all your Vray lights. Click on that and select “Vray” from the dropdown menu. Within that tab, the 3 rd icon from the left is the “Lights” icon. To do this, go to the menu on the right-hand side, and click the “Create” tab, which is the first tab with the little sun icon. What you will be creating is a physical, simulated sun that will be rendering your scene. It’s a really easy way to set up a Vray Sun and Sky System within Max. The Daylight System has been around Max for a long time, but was never integrated with Vray up until Vray 2.0. The one we will do now is the Daylight System. There are multiple ways of doing ambient and global illumination lighting in Vray. Now, make sure the “Lights” layer is your layer is current, This helps to keep things nice and organized for you. And everything that is supporting of the scene has a different character in front of it. You can see in the layer manager, that everything that is geometry has a “3D” in front of it. Putting the “0” in front of it brings it to the top of the list so it’s easy to find. To do that, go to the layer manager on the left-hand side and click on the “Create New Layer” icon. It’s helpful to keep your lights in their own layer in Max. Now that you have your render settings and Max settings in place, it’s time to set up the lighting for the scene. This tutorial is part of the Black Spectacles course on 3D Rendering with Vray 3.2 for 3ds Max in which you will learn how to bring a 3d model into Vray, render it out, and touch it up in Photoshop to give your final image a professional finesse.Ĭreating a Daylight System Tutorial Step 1: Create a Lights Layer In this Black Spectacles FREE tutorial, you will learn how to create a daylight system which uses light in a system that mimics the geographically correct angle and movement of the sun in Vray. A free tutorial from the Black Spectacles course 3D Rendering with Vray 3.2 for 3ds Max.
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